When the SB Live was newly released CPU utilization was more than double the current figures, and we can expect to see the Montego II close with the SB Live in the next few driver revisions. ![]() How do these figures compare to the SB Live? The SB Live figures are about half the Montego II scores using 2d, and around 50% better under DirectSound3d, but most of this difference is found in the more mature drivers. 3d Audio Winbench registered 3.45% with 8 voices, and 5.33% with sixteen voices. Sixteen voices brought the score close to 2.5%, still extremely low. Under 2d Audio Winbench the Montego II showed a 1.14% CPU utilization with 8 voices at 44.1 KHz. But with the June release of new drivers for the Montego II (v. ![]() Since that time Aureal released new beta drivers, and CPU utilization dropped again, undercutting even the Turtle Beach implementation. Their engineers are good, because CPU utilization dropped with Turtle Beach's first revision of the reference drivers. Turtle Beach takes Aureal's reference drivers and writes their own implementation. ![]() With the original driver release this was quite pronounced, but the difference has closed with later drivers and the reality is that there aren't any games using more than sixteen sound streams yet. The CPU utilization of the Montego II when using DirectSound (Winamp, Media Player, etc.) is on par with the SoundBlaster Live! when 8 or 16 channels are used but lags behind on 32 channels.
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